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Technology Integration

Tech2Learn: Success Stories of Technology Integration in the Classroom

This video series goes inside the classrooms of educators who use technology tools in their lessons every day. Learn from their challenges, celebrate their successes, and share their resources in every episode.

May 9, 2012 Updated December 15, 2014

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The Tech2Learn series is a co-production with the .

Enhancing Lessons With Blended Learning

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Collaborative Digital Presentations With Online Tools

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Engaging Kids With Digital Video Production

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  • 5 Apps for Making Movies on Mobile Devices, by Monica Burns (2014)

    Burns reviews five movie-making apps for iOS devices and Android tablets, highlighting their no-to-low cost, ease of use, and the wide range of professional-looking products that students can create.

  • Critical and Creative Expression for Indigenous Youth, by Donna DeGennaro (2014)

    DeGennaro, director and founder of Unlocking Silent Histories, describes the experience of introducing indigenous youth in Guatemala to the art of documentary filmmaking and watching them find their voices.

  • 7 Tips for Getting Started With Video in the Classroom, by Dan Callahan (2014)

    In this community post, Callahan shares 7 tips for teachers on how to get started with making movies in the classroom. Explore tips from other community members in the comments.

  • Five-Minute Film Festival: Vine and Instagram Video in the Classroom, by Amy Erin Borovoy (2013)

    Can seconds-long Vine and Instagram videos be used as teaching tools? According to a number of educators online, the answer is a resounding yes! To help educators utilize Vine in class, VideoAmy has pulled together some of the best resources and videos from around the web.

  • Lights, Camera ... Engagement! Three Great Tools for Classroom Video, by Ron Peck (2012)

    Peck walks us through tools that can turn students into videographers.

  • Digital Storytelling: Helping Students Find Their Voice, by Suzie Boss (2008)

    Though making a movie may have become easier, making a good one is still hard to do.

Differentiating Instruction Through Technology

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Getting Started With Free or Low-Cost Technology Tools

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  • How to Integrate Tech When It Keeps Changing, by Todd Finley (2014)

    For students to embrace the skills needed in a changing technology landscape, teachers must coordinate knowledge, instructional practices, and technologies to positively influence academic achievement.

  • Building Your EdTech Ecosystem, by Beth Holland (2014)

    A learning environment is a delicate balance of mutable elements, requiring a nurturing teacher and ongoing evaluation of information handling, content creation, and results.

  • What Edtech Can You Trust? by Judy Willis (2014)

    Education needs reliable standards for validating edtech product claims. Judy Willis suggests Consumer Reports, Â鶹´«Ã½Èë¿Ú, Graphite, the British Education Index, and What Works Clearinghouse.

  • Cardboard Box Tools, by Beth Holland (2014)

    Three digital learning tools, much like an empty cardboard box full of open-ended possibilities, offer young minds the free play of imagination.

  • The Epic BYOD Toolchest (51 Tools You Can Use Now), by Vicki Davis (2014)

    Davis shares a wealth of apps and platforms that can facilitate teaching and maximize learning within a BYOD classroom and school environment. She counts 51, and these are just her favorites!

  • Doing More with Less (and Other Practical Educational Technology Tidbits), by Adam Bellow (2011)

    The 2011 International Society for Technology in Education Outstanding Young Educator shares his thoughts on simple ways of integrating technology.

Programming and Video Games in the Classroom

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  • Game-Based Learning: Resource Roundup, by Â鶹´«Ã½Èë¿Ú Staff (2014)

    Check out Â鶹´«Ã½Èë¿Ú's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom. Another great resource is Â鶹´«Ã½Èë¿Ú’s video series, "Made With Play: Game-Based Learning Resources."

  • Game Jam Your Classroom, by Andrew Miller (2013)

    Miller explains what a game jam is and how you can use it to teach and assess 21st-century skills, focus on deeper learning, and present content.

  • Gamestar Mechanic: Gamification Made Easy, by Andrew R. Proto (2013)

    Proto, middle school English teacher and former technology instructor, talks about how Gamestar Mechanic can serve as a cool student engagement tool.

  • 15+ Ways of Teaching Every Student to Code (Even Without a Computer), by Vicki Davis (2013)

    Davis, a computer science teacher and IT integrator, celebrates Computer Science Education Week with an extensive list of year-round resources for teaching students how to code.

  • 7 Apps for Teaching Children Coding Skills, by Anna Adam (2013)

    Digital learning specialist Adam provides a quick overview of seven apps that are appropriate for teaching younger children one of the most critical 21st-century skills: coding. For more resources and suggestions on teaching programming skills, be sure to check out Â鶹´«Ã½Èë¿Ú’s Coding in the Classroom page.

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  • Technology Integration
  • Blended Learning

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