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Game-Based Learning

Game-Based Learning: Resource Roundup

Check out Â鶹´«Ã½Èë¿Ú’s collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.

July 11, 2011 Updated October 8, 2015

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Games in the Classroom

Tips and Tools to Get Started

Using Games for Learning and Assessment

  • Understanding Learner Outcomes Through Educational Games, by Kristen DiCerbo (2015)

    A good educational game offers engagement, assessment, and learning, with the game data providing a valuable invisible assessment opportunity for students, teachers, and parents.

  • 3 Ways Coding and Gaming Can Enhance Learning, by Douglas Kiang (2014)

    Kiang, computer science teacher and edtech advocate, shows how the Inform7 language, the Minecraft game and the Maker-friendly Arduino kit can enhance learning in high school, middle school and elementary school classrooms.

  • What Can Educators Learn From the Gaming Industry? by Kelly Teng (2014)

    Teng and Cameron Baker, game developers with an interest in education, suggest that the gaming world can teach educators lessons about abstract thinking, enthusiastic engagement, and creative play in pursuit of knowledge.

  • James Paul Gee on Learning With Video Games, by Â鶹´«Ã½Èë¿Ú Staff (2012)

    Gaming expert Gee shares insights into why video games are such effective learning tools.

Engaging Students With Innovative Programs

Games for Social Good

  • Design Challenge: DIY Assistive Game Controllers, by Matthew Farber (2015)

    Students, working as designers, can work together to determine how to outfit standard video games with assistive-technology tools that students of any ability can enjoy.

  • Why Serious Games Are Not Chocolate-Covered Broccoli, by Matthew Farber (2014)

    Farber talks about what Serious Gaming is (and isn't), who develops and promotes these amusing activities based on real-world concerns, and why we want our students to play them.

  • Kurt Squire on Civic Engagement Through Digital Games, by Â鶹´«Ã½Èë¿Ú Staff (2013)

    Squire, a game-based learning scholar, explores how leveraging young people's interest in gaming could encourage greater youth community involvement in civic and political life.

  • Gaming for Social Good, by Matthew Farber (2013)

    Farber explores some of the ways that playing games together -- with a positive purpose -- can effect change for the better.

  • How Fourth Graders Are Achieving World Peace, by Homa Tavangar (2013)

    Tavangar reflects on fourth grade teacher John Hunter's new book about his 30 years of teaching the World Peace Game.

Straightforward Gamification Strategies

  • 4 Best Practices in Implementing GBL, by Sam Patterson (2015)

    For successful gamification, build the excitement, use the data you collect, make the game fun for all students, and never underestimate the value of play.

  • Gaming the College Admissions Process, by Matthew Farber (2014)

    College prep and admissions are serious business, but gamifying the process may just help middle and high school students understand the challenges and find solutions.

  • Beyond the Worksheet: Playsheets, GBL, and Gamification, by Alice Keeler (2014)

    Keeler introduces playsheets, gamified worksheet apps that sweeten skill-and-drill by increasing student self-efficacy through the challenge-and-reward model they associate with a gaming environment.

  • Gamification in Education, by Vicki Davis (2014)

    Davis and her high school students are exploring what makes games effective for classroom use. As of this blog, they've come up with six essential elements, but their task is far from complete.

  • Gamifying Student Engagement, by Matthew Farber (2013)

    Find out about the basics of gamification and how they can be used to engage students in a game-centric world. For more from Farber on gamification, be sure to see two other posts, "Beyond Badges: Why Gamify?" and "Badges and the Common Core."

  • Gamestar Mechanic: Gamification Made Easy, by Andrew Proto (2013)

    A middle school English teacher and former technology instructor discusses how Gamestar Mechanic can serve as a cool student-engagement tool.

Additional Resources on the Web

  • , Games and Learning Publishing Council (2014)
  • MindShift's
  • , Institute of Play
  • website
  • , Science Buddies
  • , Knewton
  • "" by Alexandra Ossola, The Atlantic (2015)
  • "" by Mary Talbot The Hechinger Report (2015)
  • "" by Daniel Harrold, ASCD Express (2014)
  • "" by Steve Boller, The Knowledge Guru (2013)
  • "," by Stephanie Chan, ReadWrite (2013)
  • from Teaching Channel (2012)

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Filed Under

  • Game-Based Learning
  • Technology Integration

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