Â鶹´«Ã½Èë¿Ú

Game-Based Learning

Why Serious Games Are Not Chocolate-Covered Broccoli

February 19, 2014

Your content has been saved!

Go to My Saved Content.

All well designed games begin with a spirit of fun. Some games must deliver a serious and purposeful message, too. An example is , an iPad game with a similar mechanic as the popular side-scroller Limbo. The difference here is its message: malaria is dangerous and kills, especially in developing nations. Actress Susan Sarandon voices the beginning cut scene, and the action takes place within a sick young girl's blood vessels and brain. The mission is to save teddy bears while avoiding mosquitoes. It's dark and chilling, yet still engaging to play -- no easy feat! When you die, a message about malaria pops up, along with a plea for donating mosquito nets. To preview the game, download for free, or donate a net, go to

is part of a growing sector of what are called Serious Games. Unlike simple interactives, games have immediate feedback and require the player to accept rules on limited actions. Serious Gaming is used to teach and train K-12 students or as professional development. In fact, today's millennials should expect job training to be gamified. One of the "best-selling" free Serious Games is , used for recruiting. Businesses use games like to teach team building within organizations. Some Serious Games are commissioned by corporations. Others, like Nightmare: Malaria, are created pro bono to raise awareness and possibly garner acclaim.

Serious Gaming

There are many outlets for reviewing research and development in the Serious Games sector. The has a long history of innovation. One of its titles, , is a massive multiplayer online (MMO) game to teach STEM, made in collaboration with Filament Games. The idea is that when a student masters the game, skills and knowledge are also mastered. The aggregates and curates titles for K-12, higher education, business, health care and government institutions. Its portal is especially useful for teachers -- there are Serious Games for almost every discipline. Teaching about dystopian society? Check out , a border agent role-playing game. Teaching civics? Try the games on or . For more, check out the or attend the . Also worth visiting is the , based in Europe. You can even sign up for the (I did!).

Games for Change

is perhaps the best known Serious Games organization. G4C promotes thought-provoking and impactful games. Each year, it hosts a festival and awards ceremony. will be April 22-26 in New York City, and will join forces with the Tribeca Film Festival. G4C games are effective because they encourage clever design. G4C offers to play and integrate into the classroom.

Games for Health

explores "the intersection of video games and health." For fun and health, check out the mobile app . Boasting a community of over 500,000, this running game puts players on missions collecting items and outrunning hordes of zombies -- all while actually running! is another example of how gaming can get people to feel better. Jane McGonigal (author of Realty Is Broken) founded the site after she recovered from a concussive injury. This year's will be held in Boston, June 18-20.

Games and Impact

was founded by at the Mary Lou Fulton Teachers College at Arizona State University by and in partnership with E-Line Media co-founders Alan Gershenfeld and Michael Angst. According to the website, the goal of the project is to provide "players, parents and teachers the tools to understand play, inspire reflection and stimulate transformation with the goal of building a more knowledgeable, responsible and empathetic citizenship." For more information, check out the . Teachers can even in Games and Impact.

Avoiding Chocolate-Covered Broccoli

Games that blur the line between fun and education can all too frequently fall into the trap of becoming "edutainment," thinly disguised educational software or "chocolate-covered broccoli." A coating of sweet does not make the learning suddenly fun. While no one expects a learning game to be on par with a blockbuster AAA title, like Battlefield 4, there should be no excuse for poor design. When reviewing Serious Game titles, look for ones that involve game mechanics common in entertainment games, like decision making, problem solving and role playing.

An engaging way to alleviate chocolate-covered broccoli concerns is to bring the class into the mix by asking students to playtest. After all, Serious Games are not replacements for the teacher. The teacher should facilitate the game-based activity and then lead a class discussion on both the content and the overall experience. And remember, just because it's serious doesn't mean that it shouldn't be fun!

Share This Story

  • email icon

Filed Under

  • Game-Based Learning
  • Education Trends
  • Student Engagement

Follow Â鶹´«Ã½Èë¿Ú

Â鶹´«Ã½Èë¿Ú is an initiative of the Â鶹´«Ã½Èë¿Ú.
Â鶹´«Ã½Èë¿Ú®, the EDU Logoâ„¢ and Lucas Education Research Logo® are trademarks or registered trademarks of the Â鶹´«Ã½Èë¿Ú in the U.S. and other countries.