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Online Learning

13 Virtual Games to Play in Your Elementary Classroom

From scavenger hunts to Pictionary, we鈥檝e gathered a batch of virtual games to get students talking, laughing, and engaging with peers.

December 22, 2020

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While most educators feel too worn out to take on anything else this year, classroom games鈥攐ld and new鈥攃an provide a much-needed respite for students and teachers who are burned out on video lessons and miss social connection.

We found some easy-to-use virtual games that elementary teachers are playing with their students this year, along with tips on how to incorporate them into the classroom.

Gaming With Google Slides

After noticing how much her students missed informal socializing during hybrid learning, Liz Henneberry, a third-grade teacher in Franklin, Massachusetts, transformed , , , and to Google Slides; the latter two are adaptations聽from , and all聽of Henneberry's templates聽can be downloaded and immediately used in your virtual classroom. During recess breaks, students click a board game shelved in a virtual recess room, which creates their own of the game. Students can then with their friend using Google Drive so that the two can play a round together. If students are new to sharing Google Slides, Henneberry recommends modeling the step-by-step process first.

Similarly, Robin Nahhas says her third-grade students have loved playing , a downloadable game she created on Google Slides so that they could practice their multiplication facts. Before playing, Nahhas goes over directions and the code of conduct with students, reminding them of protocols such as not interfering with classmates鈥 games or else having their gaming privileges revoked.

A multiplication Google Slides version of Tic Tac Toe to play virtually
Courtesy of Robin Nahhas
Nahhas tells students that she can see the revision history for each slide, which deters them from disturbing others' gameplay knowing that their game privileges can be revoked.

Then, she pairs up students and places them in breakout rooms on Zoom. Each student in the pair selects a set of color pieces, and when it鈥檚 their turn, they roll two digital dice, multiply the numbers shown, and place a piece onto the virtual board with the corresponding number. To play again, they move their pieces back to the side of the board. If students need help solving a problem, they can rely on their partner or click the 鈥淎sk for Help鈥 button after trying one of the strategies they learned in class with pencil and paper first.

Games to Boost Creative Thinking

During morning meetings, fifth-grade teacher Sarah Wood says she incorporates games like scavenger hunts that the whole class can play together while learning from home. When it鈥檚 time to play, Wood projects a word like blanket and a matching image on a slideshow, and then students run to find the item in their homes. When they find the object, they can share it on video or by typing in the chat box.

Wood has even focused the game around particular learning goals, like having students find objects that reinforce vocabulary or putting together a project with the items. Once, they were asked to find a broom, a blanket, and a few heavy objects, and then they had 10 minutes to build a reading fort. During asynchronous time, they used Flipgrid to give a tour of their forts.

She聽says her students have also enjoyed directed drawing exercises鈥攚hen students are directed to draw something without seeing it. Wood gives directions like 鈥淒raw a large oval with a smaller oval inside; on the left side, attach a triangle,鈥 based on images from a drawing book or a . When her students are done drawing, they turn on their cameras, put their artwork up to the screen, and guess what they drew. Wood then reveals the actual drawing and it聽tends to bring out a lot of laughter, she says.

Wood鈥檚 students also love games where they take a more active role. Using 聽for Pictionary, students take turns drawing on a whiteboard鈥攑rompted by a 鈥攚hile students call out their guesses. The next time Wood plays, she鈥檒l use instead of Blackboard Collaborate, a free virtual whiteboard. When playing , her students take turns trying to describe a word like crack, for example, while being prohibited from using related words like drop or glass while the rest of the class guesses. And her students are obsessed with competing against their peers by being the first to name Disney movies, for example, in the ever-popular quiz platform .

Viral Sensations

Initially, during remote learning, it was hard getting students comfortable with face-to-face interactions over Zoom, but the viral video game 鈥攁 kid-friendly murder mystery鈥攈as stimulated engagement and conversation in Vickiela Wright鈥檚 fifth-grade class, she says.

In the game, each student is a crew member on a spaceship and is given a task to keep it running. One or more students are impostors, and their mission is to kill the crew members without getting caught. In between each round, students use Google meets to try to guess the impostors and form alliances to identify the killer.

鈥淭he conversations, problem-solving, engagement, and teamwork were robust and surprising. One student said it was the best part of her life,鈥 says Wright.

Twelve characters in spacesuits from the murder mystery game Among Us.
漏Shutterstock.com/John Siva
In this social deduction game, students try to figure out who the imposters are before they destroy the crew.

Similar to Among Us, is a game of deduction where students take on the role of villager or werewolf. Students collaborate and problem-solve to kill the werewolves before they become werewolves themselves. And the hugely popular Minecraft: Education Edition can serve as a hangout for students鈥 pixelated avatars to socialize and even partake in English language arts鈥揵ased station rotations.

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Filed Under

  • Online Learning
  • Student Engagement
  • K-2 Primary
  • 3-5 Upper Elementary

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